About

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About Us

She Got Game aims to increase girls’ participation in physical activity. This website contains practical materials on how to make this happen with your peers, in your organisation and on the playing field.

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Background

Community sport coaches from Europe have said they find very few girls participating in their activities. Our aspiration is to achieve equal levels of participation amongst boys and girls, but the current reality is still far removed from that.

Key to our approach is to see the girls as assets to be supported rather than problems to be solved. The project starts from the viewpoint that, to meet the needs of girls, sport and physical activity organisations require support to change their thinking and practices. Sport needs to become more diverse and inclusive and girls should be involved in designing and implementing activities.

Objectives

The main objective of the project is to get community sport organisations and community sport coaches to think and act differently in how to design, implement and evaluate interventions for teenage girls.

As part of the project, 25 community sport coaches will co-create and test content, plus receive training at a five-day event in girls-centred programming in the field of sport.  We estimate they will impact and support 500 adolescent
girls co-create community sport and play activities together.

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Impact

Understanding

The involved project partners and their direct stakeholders - with a focus on staff of community sport organisations - have an increased understanding of Girls Engagement in sport.

This increased understanding will create a more fruitful soil for new and innovative Girls Engagement interventions within the field of sport.

The aspired impact is that the project partners, and their wider network of stakeholders, pilot and experiment with Girls Engagement interventions.

Upskilling

25 community sport coaches from Belgium, Denmark, the Netherlands and the UK will use their enhanced skills and competences to implement girls-centred activities in their communities.

The expected impact is that 500 girls start and continue to participate in community sport; co-create activities together with community sport coaches, let their voices be heard; feel engaged; and are involved in decisions that concern them.

Resources:

This online platform provides readily-available, free to use, resources to a wide network of stakeholders in the field of youth and the field of sport. This platform provides the relevant materials for community sport organisations and community sport coaches to contribute to sustainable change.

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Outputs


“How to” Guidebook:

Combines the academic insights with existing best practices from organisations working on girls’ participation. These good practices will be gathered and selected based on interviews held with associate’s partners (and beyond).

ORGANISATIONAL CHANGE GUIDEBOOK


Activation Ideas Booklet:

Will include approaches on how to make girls interventions in the field of sport more girls-centred, including an overview and selection of ideas, tools, interventions and activities that will promote Girls Engagement. These will be co-created and tested with 25 community sport coaches.

Girls Engagement Guidebook

Videos:

Collecting stories of progress and impact from adolescent girls and their community sport coaches.